Sony’s first virtual reality headset, the 2016 PlayStation VR, wasn’t exactly state-of-the-art. Engineers had to retrofit the PlayStation 4 with a converter box to send its graphics to a 1080p smartphone panel, topped with magnifying lenses, to create a fragile illusion of VR. Most games expected you to sit down with a traditional gamepad. If you wanted to reach out and touch, you had to shell out extra for a pair of last-gen PlayStation Move wands — ones that were already six years…