When discussing his inspiration for the original 1987 Metal Gear game, series creator Hideo Kojima has often referred to the limitations of the MSX2 system it was designed for. With hard limits on the amount of sprites the machine could show on screen and limited support for scrolling graphics, the designer decided to make a game that eschewed all-out combat in favor of the stealth gameplay that would go on to define the Metal Gear franchise.
I thought about this design philosophy a lot while…