Valve’s new streaming-first VR headset — the Steam Frame — employs a clever trick to help make game streaming feel as low-latency as possible. It’s called foveated streaming, and it means the headset requests a higher-quality image for the content that’s right in front of your eyes while lowering the resolution of your peripheral vision to reduce bandwidth and processing demands.
The headset relies on a couple pieces of hardware to make that happen. The first is a dedicated wireless…


