Normally, to switch strafe directions in a first-person shooter, you have to fully release one key before pressing the other. If both are pressed, they cancel each other, and you stand there like a dummy for a moment until you release one of the keys. Professional players have mastered not overlapping A and D keys to get perfect counter-strafing and movement in games, but with Razer’s Tap Snap and Wooting’s new Simultaneous Opposing Cardinal Directions (SOCD) beta, you don’t need to…